Comprehensive Analysis of The Lab in Escape from Tarkov

Escape from Tarkov is usually a game whose ultimate purpose is survival. Players require to play PMC or Scav, appear for gear about the map and knockdown enemies to plunder their components, and attain any evacuation point ahead with the countdown ends. Right away just after the game countdown ends, all players inside the evacuation point are winners, and players who’re nonetheless alive but fail to attain the evacuation point are also judged dead.

Escape from Tarkov will not be really friendly to new players, due to the fact this game is also genuine and no signs will appear within the game, so which tends to make it complicated for many new players to have begun. Escape from tarkov has published eight maps so far, namely Factory map, Shoreline map, Customs map, Woods map, Interchange map, Quests map, The Lab map, and Reserve map. So let’s check out The Lab guide, I hope that the guide is usually helpful to players, if there’s anything incorrect, you may leave a message, then start out.

Comprehensive Analysis of The Lab in Escape from Tarkov

The Lab is a top-secret underground laboratory facility built by the Terra Group underneath the city of Tarkov. It does not exist in any official records and its existence surfaced only after the Tarkov conflict escalated and personnel evacuation had to be carried out. Documents and data salvaged by PMC operatives suggest that the lab specialized in biological, biotechnological, physical, chemical, and high-tech areas. Moreover, the state of some of the work areas, their design, and equipment seems to suggest that many of the experiments that were carried out here were forbidden by law. Lore-wise The Lab is definitely one of the darkest and the most disturbing places in Tarkov as it shows the true face of the Terra Group corporation. Each Raid in the Lab lasts for 45 minutes and features from 6 to 10 players and multiple Scav Raider spawns.

The Lab is a unique map with a ton of different extraction points, and it can be confusing for new players. This area contains high-end loot and valuable items all over the place. Ensuring items does not work on this map, so don’t waste your time trying. Scav Raiders spawn around the map when certain conditions are triggered. They may be hard to defeat and are often equipped with high tier armor, weapons, and ammo.

Insurance DOES NOT work inside the Labs map of EFT. Regardless of which trader you purchase insurance from, they won’t be able to retrieve any items you may lose inside. In fact, they will inform you that they couldn’t find the location and that their men didn’t come back.

Escape from Tarkov The Lab Guide

Escape from Tarkov The Lab Keys

Labs has 10 keys to track down scattered all over the map. The keys that give access to some of the best loot usually have to be found on other maps in the game.

TerraGroup Labs access keycard – This keycard is probably the most important of all the lab keys. This key is required to access the map from the raid selection menu. This keycard can only be used once before another has to be found or purchased. In team play, every member of a squad needs to have this key to be able to enter the labs. You also need to gather three of these during a raid for the “Fishing place” questline given by Jaeger.

This key can be found in Shturman’s stash and in the drawers on Shoreline and in The Lab itself. You can trade for the key with Mechanic at level three for six tubes of Poxeram Cold Welding and level four for two Physical Bitcoins. Therapist sells the key at Level four for 157,500 EFT roubles. It is also a possible loot item from every boss. It is possible to farm the key using scav bosses, particularly Shturman, as both the Scav boss and his nearby stash can spawn this item. If you are going to farm the key from Shturman, it is recommended to bring a small team to make it easier. Check our Woods guide for more information on the boss and his stash.

Black keycard
This key unlocks the door to the G12 experimentation area on the first floor of the Lab. All of the possible spawn locations for this key are in the Lab. It can be found in the G22 laboratory block on the south end of the second floor sitting next to a computer. You will need the green keycard to enter the area. There are also two spawn locations in the large O11 room in the central area of the first floor. It can spawn on the large table of lab gear and on a computer desk across from the toxic waste spill covered by the orange dome.

Green Keycard
This keycard unlocks the G22 laboratory block on the south end of the second level. The keycard can spawn on a shelf between two binders in the back hallway leading to the R23 arsenal on the north end of the second level. It can also spawn on the reception desk of the manager’s office in O21 on the second level, and a desk next to the quarantine zone G11 on the first level.

Blue Keycard
This key unlocks the door to the quarantine zone G11 on the first floor. This key spawns on Reserve and Shoreline. On Shoreline, it can spawn in the West Wing in offices 104 and 112. It is located on a desk in 104 and on a low shelf next to a TV in 112. It can occasionally spawn in the passenger door of the ambulance in front of the resort on Shoreline. On Reserve, this key is dropped by the Scav boss Gluhar on his death.

Red Keycard
This is one of the most sought after keys for the Lab because it unlocks the laboratory security arsenal in section R23 on the second level. The arsenal has a lot of loot, including weapons, ammo, and weapon mods. The Red Keycard is primarily found on Shoreline. It can be found in the East Wing of the resort in room 221 on a table with a laptop. In the West Wing, it is found in rooms 218, 203, and the basement. In the basement, the key can spawn in a gym locker that is missing the door. It is found on top of a water barrel in room 218 and on the floor in front of the nightstand near the balcony in room 203.

Violet Keycard
This keycard unlocks the security post in R23 on the north side of the second level. This room can have weapons and weapon mods, as well as COFDMs and VPX storage modules. All of the spawn points for this key are on Woods in the lumber camp and the Scav checkpoint. The keycard can spawn in the trunk of the black SUV parked near the blue warehouse in the camp and on a table in the brick house just north of the camp. At the Scav checkpoint, the keycard can spawn inside the driver’s side door of the black SUV.

Yellow Keycard
This key is used to make extracting through the parking garage a bit easier. It unlocks the room needed to disable the parking garage alarm system. This key primarily spawns in the Lab in R24, O21, and O11. In R24 in the cafeteria on the second level, the key spawns on the center window table. In O21, on the second level, the key spawns on the table in the front area of the manager’s office overlooking the lab floor O11. Finally, it is also found in the central O11 section of the first level on one of the worktables.

Arsenal Storage Room Key
This key unlocks the storage room door inside the R23 arsenal. This room can have some rare item spawns and weapon mods. The spawn locations for this key are on Customs in the three-story dorms, the new gas station, and the electrical substation. At the substation on the northeastern side of the map, the key can spawn on a chair in the shack. In the three-story dorms, it is found on a nightstand in room 215. Finally, it can spawn on the counter behind the cash registers in the new gas station.

Manager Office Key
The Lk.MO key unlocks the doors leading to the manager’s office in O21 overlooking the O11 central lab area. The spawn locations for this key are all in the Lab in O13, O22, and the Y11 parking garage. In O13, the keycard is on a lit-up desk near the glass doors. In O22, the keycard is by the laptop in the conference room. Finally, in the parking garage, the key can be found on the passenger seat of an SUV with a weapon box in the back.

Weapon Testing Area Key
The Lk.TA(w) key or Lab. Key. Testing area (wrap.) unlocks the door to the weapon testing area in the central lab area of the first level. This area has a couple of weapon boxes, and possible weapon spawns. The key can spawn in the Lab in the R15 gym, the entrance to R23, and room B21 above the server room. The R15 gym is on the east side of the first level. The key can spawn on a stool in the gym. In R23, the key can spawn on the bottom of the shelves to the left of the entrance. Finally, the key can also spawn on the kitchen counter in B21 on the south end of the second level.

Terragroup Lab First Floor V2
Terragroup Lab Second Floor v2
Terragroup Lab Tech Level / Basement V2


Escape from Tarkov The Lab Extract

The Cargo Elevator
This extraction point can’t be used until power is restored to the elevators. To turn on the power, take the southwestern stairs down to the basement. Once in the basement, turn right and head to the powerplant (G1). To the right of the powerplant’s southern entrance is a fenced-in area with a switchboard that has an interactable switch on it. Flip the switch then head back up to the second floor to press the elevator button. The elevator is located in the southwestern corner near the stairs to the basement.

Medical Block Elevator
From the southwestern stairs in the basement, turn right and head down to the end of the hall past the powerplant. The elevator will be on the right wall standing open but needs to be powered first. To power, the elevator keeps going to the end of the hall. There will be a door on the left that will need to be breached to open. Against the back wall is a switchboard with an interactable switch. Flip the switch, an announcement will sound, and the elevator can be used for extraction. Alternatively, there is a hole in the floor of the server room (B12) on the floor above. Players can drop down through this hole to access the power switch instead of breaching but may take some damage.

Hanger Gate
This extraction point is on the eastern side of the main floor. Inside the warehouse is an elevated platform with an office sitting on it. The office looks like a white storage container with blue Cyrillic letters and a red outline. Enter the office and look out the window. Directly across from the office is a garage door between two trucks, that is the exit. Interact with the panel with the microphone on the table. It will take a little while for the door to open, and it makes a lot of noise attracting everyone in the area. Just past the now open door are two rooms filled with Scavs waiting for anyone that tries to exit. The dark corridor past the Scavs is the extraction point.

Main Elevator
The main elevator is in the northernmost part of the basement between a bunch of blue barrels and some tall red gas tanks. Directly across from the elevator doors is a room with a bunch of switchboards. Pass through the switch room and turn left. Go down the hall towards the boiler room. There is a set of stairs with a switchboard right next to them. Interact with the switchboard and the elevator will be available.

Parking Gate
This is one of the quickest extraction points, but also the most dangerous. The parking garage is located on the first floor on the northwestern side. There is an office overlooking the garage. From the center of the garage face east towards the main part of the building. Head through the door on the left with the sign flashing “error” above it. Go up the stairs, and the office will be through the first door on the right. Walk up to the panel with the microphone on the desk. Interact with it and run like hell. A large door on the far west wall of the garage will start to open. It will make a lot of noise, and there will be an announcement attracting every Raider and player on the map.

The alarm for this extraction point can be disabled using the Yellow keycard. From the office where the garage door is opened go down to the opposite end of the hallway. There should be some big screens taking up the wall and displaying scenery. Past the screens on the right-hand side is another office. This office is accessed using the Yellow keycard. Once inside there is a grated area with some loot and a desk with a computer. Interact with the computer to shut off the alarm. Even though the alarm is off Raiders can still spawn when the extraction point is activated. This will only work for the Parking Gate extraction, the alarm and announcements will still sound for all other extraction points.

Sewage Conduit
The sewage conduit is in the basement. This is the safest extraction point but also the most time-consuming. The entrance to the sewers is in the middle of the eastern wall of the basement. The entrance is down the center hall past the vent room (O1) and will have blue stripes and a large 02 on the walls next to the door. Once through the door, turn right and follow the tunnel. There is an open area with a water conduit in the center. Go to the far right side of the room and activate the switchboard, then head to the opposite side of the room and interact with the control panel on the wall. The water level will begin to sink. This makes a lot of noise and takes a little over a minute to empty, so Raiders and some players may come down to investigate.

Ventilation Shaft
This extraction point cannot be used with a backpack. This point is in the basement. Go down the stairs from the second floor to the basement. From the bottom of the stairs, go straight to the end of the hall, then turn right and go through the door. There will be a dark hallway with a grated door. The shaft is high on the wall to the left on the other side of the grated door. This extraction point can be used without triggering an announcement.

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