Escape from Tarkov Maps – Reserve Detailed Guide

As a newbie in Escape from Tarkov, acquiring out Escape from Tarkov maps is normally a daunting challenge. Inside the final speedy report, we introduced Escape from Tarkov Shoreline map Guide in detail, so let’s possess a seem at the Reserve Guide.

In Escape from Tarkov, The Reserve is, in eyes of really many Tarkov players, probably the most competitive and profitable map in the game. Because of this, the competition during Raids is generally fierce, squad vs squad firefights are very common, and having shot is almost a given. Furthermore, the abundance of easily accessible Weapon and Military-grade item spawns makes Reserve one of the most effective maps to play on as a Player Scav.

Escape from Tarkov is a secret Federal State Reserve Agency, among the Russian Federation’s “Rosrezerv” bases, is actually a military facility charged with keeping, safeguarding, and managing certainly one of Russia’s top-secret supply depots created in case of the World War III. Facilities of this variety are usually placed in remote or inconspicuous locations, are well-connected by way of Russia’s vast rail network, have hermetically-sealable storage depots, are heavily defended from enemy air and ground attacks – a organization of Spetsnaz was probably stationed in Escape from Tarkov’s Reserve, and hold adequate supplies to let a small city survive a nuclear winter. Now, right after Escape from Tarkov and its vicinity were evacuated, the base stands open for PMCs and Scav Raiders… and the majority of the supplies that were stored inside it are, most likely, nonetheless in location.

What will be the Reserve positions and probable loot inside the Reserve map?

Inside Reserve map, It has 11 critical positions of I assume. They could possibly be Health Resort’s North Wing, Overall well-being Resort’s East Wing, Wellness Resort’s West Wing, Villas, Power Plant, Scav Island, Gas Station, Village, Marina, Climate Station, and Downtown.

1.Garages
Inside Reserve map, Garages place in the middle with the military base, north on the principal Train Station constructing, south in the White Queen. Garages are marked as quantity “8” on our Map. A big hangar/maintenance region by the Knight workshops. There are various distinctive vehicles parked inside. In the northern end of the Garages, there’s a grate-door that needs a crucial to open. To totally loot this area, you can need the following crucial: RB-ST Important [RB-ST] – that can be looted from Scavs or discovered randomly in Jackets.

In the Garages – a Weapon Box in the back of a pick-up truck; Duffle Bags; some loose loot. Inside the locked area – Military Gyrotachometer (MGT) spawns on crates around the left and in the back with the truck; 6-STEN-140-M Military Battery spawn on crates on the right; Weapon Mods spawn in an open crate by the green crate stack; loose Weapon Spawn on crates within the far-left component of the space; a lot more weapon mods in an open crate by the Weapon spawn; loose OFZ 30x160mm Shell spawns; 2 Grenade Boxes.

2.White King
Inside Reserve map, White King location at Dead center from the Military Base, east of your Pawn region, west of the Knight location, and south on the Queen area. The White King is marked as quantity “9” on our Map. Escape from Tarkov’s Military Base’s Airspace Control Center (CPKV), additional widely recognized because of the “White King building”. This massive, three-story structure with an accessible roof is among the far more fascinating places around the map and its central position leads to players usually meeting right here. Extremely welcoming “Welcome to Hell” writing above the main entrance just about sums up this spot; expect all hell to break loose just after you enter as you will find bound to be other PMCs about. To fully loot this location, you’ll want the following keys: RB-GN Essential [RB-GN] – that may be looted from Scavs; RB-OP Essential [RB-OP] – that may be looted from Scavs or identified around the Interchange map; inside the Generic store in the “Ultra” Purchasing Mall.

Within the Server Area around the first/ground floor – Virtex Programmable Procesor and Phased Array Element spawns on smaller server racks; Military Circuit Boards, Military Cables, and more military/technological things on substantial server racks; In the 1st locked area within the building’s basement – Two Toolboxes; an FP-100 Filter Absorber spawn; feasible 6-STEN-140-M Military Battery spawn. Also, inside the space around the appropriate, behind a corner just after you exit this one particular: 6-STEN-140-M Military Battery spawn; Inside the second locked location within the building’s basement – Folder With Intelligence and Chain with Prokill Medallion spawn around the table; a File Cabinet; loose revenue spawn around the desk; Around the second floor – Within the Server Room: Military Gyrotachometer (MGT) and Military Cable spawn on server racks; technological loot by massive server racks; a Tetris transportable game spawn inside the backspace. On the third floor – Within the room connected with all the roof: a Weapon Box on the couch and various loose loot spawn points in other rooms; Around the larger roof – SVDS Weapon spawn on the green table; Weapon Mod and ammunition spawn on crates.

3.K-Station
Inside Reserve map, K-Station place at Middle with the Military Base, south on the Knight region and west in the Rook region. K-Station is marked as number “10” on our Map. The military base’s freight station, full of vast storage regions. This is exactly where all gear, fuel, armaments, and provision transports, that supplied the Reserve, have been unloaded. Station’s previous goal means that, probably, there nevertheless are valuable commodities hidden around its location. You’ll find also two Weapon strongpoints within the area.

Loose technical loot; technical Crates in storage areas; four Weapon Boxes in train carts and storage locations; Industrial item spawns; Paracord spawn on a shelf within the station’s workshop.

4.Hermetic Bunker
Inside Reserve map, Hermetic Bunker location at Southern portion from the Military Base, underneath in the western-most on the southern Storage Warehouses, South of the K-Station. The Hermetic Bunker is marked as quantity “11” on our Map. Massive underground storage area situated underneath the south-western Hangars/Storage Warehouses. A tunnel with a road that may be huge sufficient to assistance truck website traffic offers the scale of this place. You will find four locked-off locations with fantastic loot possibilities here, which implies that it really is always worth checking this place out when you possess the needed keys. Caution is advised when you are down below, as there are numerous Raider spawns in this region. This region also functions as the “Bunker Hermetic Door” extraction point. To fully loot this location, you will require the following keys: RB-PS81 Essential [RB-PS81] – that may be looted from Scavs or located inside the basement of the White Bishop constructing, lying on a chair; RB-PS82 Key [RB-PS82] – that can be looted from Scavs. RB-PSP2 Essential [RB-PSP2] – that can be looted from Scavs or identified in Jackets. RB-PSP1 Crucial [RB-PSP1] – that can be looted from Scavs.

In the principal bunker area – 6-STEN-140-M Military Battery and also other technical/military loot spawn on shelves. Within the south-eastern enclosed storage region – two Healthcare Provide Crates; 1 Technical Provide Crate; 1 Ration Supply Crate. Inside the north-eastern enclosed storage area – four Ration Supply Crates. In the south-western enclosed storage region – four Ration Provide Crates. In the north-western enclosed storage region – a Toolbox; four Ration Provide Crates; a Health-related Supply Crate; a Technical Supply Crate; loose provisions; loose Expeditionary Fuel Tank spawns.

5.White Rook
Inside Reserve map, White Rook place at South-eastern part of the Military Base, east of the K-Station developing, north from the Military Guard Barracks. White Rook is marked as number “11” on our Map. The Train Repair and Upkeep Depot. This is the spot from which the Armored Train departs from. White Rook is usually a substantial hangar with an accessible roof that gives good (but somewhat exposed) vantage points that overlook the immediate region.

In the Armored Train – a Weapon Crate. Around the first (ground) floor – A Weapon Crate on the bricks stack; a Jacket on a coat hanger; a Toolbox on a workshop table; some loose loot. Around the White Rook building’s lower roof – a Weapon Box; an SVDS Weapon Spawn on green crates. Around the White Rook building’s upper roof – an RB-TB Important [RB-TB] and loose ammunition spawn by the Sleeping Bag close to the Sandbags; Provision spawns in the opened crate by the sandbags; Dead Scav at the far end with the building’s upper roof.

6.White Pawn
In Escape from Tarkov, White Pawn location at the western portion in the Reserve, just north of your Helicopter and south with the Dome/White Queen (west on the Gas Rigs). White Pawn / North Pawn is marked as quantity “1” on our Map.

Northern barracks creating. This can be where most of the base’s personnel were accommodated. The constructing is really substantial; it has 4 stories and an accessible roof that offers a vantage point, there’s even some cover on it, so you may not be also exposed there, but you nonetheless might be effortlessly noticed from the Dome; endeavor to always have some cover among you and it whilst around the roof. If you need to loot this developing totally you might need to have the following two keys: RB-ORB2 Important [RB-ORB2]- that drops from Scavs and can also be identified around the Woods map, and on Reserve within the Dome Tunnels; RB-ORB1 Crucial [RB-ORB1] – that also drops from Scavs and may be identified in Interchange’s Adik shop. In the middle on the plaza among the Pawn buildings, there is certainly aa Helicopter. It may be utilized as a handy landmark, its nose points towards the School and its tail points towards the North Pawn. Additionally, it contains some loot, but hanging about it truly is quite harmful as you may have to cross an open field to acquire inside. There is also a smaller Podium on the square, west on the Helicopter, and underneath it, there is certainly an unfortunate Scav…

Within the locked area around the second floor; RB-ORB2 Key [RB-ORB2] necessary for entry – Some loose weapon mods and ammunition spawns a File Cabinet and two Weapon Boxes. In the locked location around the fourth floor; RB-ORB1 Essential [RB-ORB1] required for entry – Loose Weapon Spawns, numerous loose ammunition spawns, some loose weapon mod spawns. On the building’s roof – 3 lootable jackets on the wall by the stairs; Military thermal vision module Iridium spawn on green military crates; loose ammunition spawns, weapon mods (on green crates), as well as a Grenade Box within the tent; a duffle bag by the tent. Inside the Helicopter, located around the square among the Pawn buildings – possible Folder with intelligence spawn on Heli’s back seats; two Weapon Crates one particular within the front, and one particular around the Heli’s back ramp; a Weapon Box inside the storage compartment; a Jacket hangs on a Forklift by the back ramp. Beneath the Podium west on the Helicopter – a Scav physique with possible rare loot in addition to a Duffle Bag; a Weapon Crate on prime on the podium.

7.Black Pawn
Inside Reserve map, Black Pawn location at western aspect with the Reserve, just west on the Helicopter and south-west on the Dome/White Queen. Black Pawn is marked as quantity “2” on our Map. Development is really comparable to the White Pawn building. This really is where the majority of the base’s personnel were accommodated. As opposed to the White Pawn, the Black Pawn features a dark secret in its basement… a rumor has it that an occultist cult has set up a shrine there. Plus the cult that operates within the city of Escape from Tarkov is popular for employing weapons as sacrifices which means that you will find bound to be guns there. If you need to access the Reserve’s Marked Room in Black Pawn’s basement, you may need the RB-BK Essential [RB-BK].

In the Marked Room located within the basement – Feasible loose Weapon Case spawns; probable VPX Flash Storage Module spawn around the ground; Keytool spawns around the couch; possible Lab. Red Keycard [Red] spawn; loose jewelry spawns on the table with candles; Loose Weapon spawn on top rated with the eye drawing on the floor. Within the second locked room inside the basement – Loose Weapon spawns on the weapon rack opposite from the door; much more probable weapon spawns on the second weapon rack appropriate from the door; loose weapon mods and attachments on two tables by the weapon racks. In the locked space on the second floor – Loose Weapon spawns on the weapon racks by the door; several loose Weapon mods and weapon attachment spawn on shelves and on green crates; several loose ammunition spawns; two File Cabinets.

8.College
Inside Reserve map, College location at the western element of your Reserve, south from the White Pawn constructing, and east from the White Bishop Constructing. College South Pawn is marked as number “3” on our Map. The academic constructing with the base’s barracks region. It functions some locked regions plus a heavy weapon strongpoint inside a window around the top floor and on the roof. Also, the building has been fortified with sandbags, so it really is possible to mount a defense here. If you need to fully loot this developing, you are going to have to have the following keys: RB-AM Key [RB-AM]- that may be dropped from Scavs, it opens the door around the initially (ground) floor, by the staircase on the building’s west finish; RB-AM Important [RB-AK] – that can be dropped from Scavs or discovered in White Queen’s open Guard Shack, in the File Cabinet, it opens the door on the second floor, by the staircase around the building’s west finish.

Inside the locked area on the 1st, by the western staircase – Jacket on a coat hanger; Weapon Mods on the table within the middle; Military COFDM Wireless Signal Transmitter, two Toolboxes, and FP-100 Filter Absorber on shelves. In the locked region on the 2nd floor, by the western staircase – Two Pc Blocks; technological/electronics spawns around the shelves. Within the Classroom above the RB-AK space – Military COFDM Wireless Signal Transmitter spawn on a table; Military Cable spawns; a Toolbox by the stacked tables; and other Tarkov’s military-grade item spawns. Other Classrooms around the 3rd floor – Military tech spawns, which includes Military Circuit Boards and Military Gyrotachometers around the shelves. Around the best floor – multiple Weapon Mods/Attachments spawns on green military crates by the Weapon emplacement. Around the decrease roof – a lot more Weapon Mods/Attachments on green wooden crates.

9.West Bunkers
Inside Reserve map, West Bunkers place at the western portion on the military base, south-west in the Pawn region and west of your Station developing. West Bunkers / E1 Bunkers are marked as quantity “4” on our Map. Among two anti-aircraft emplacements of Tarrov’s military base. This region capability entrenched missile AA vehicles and tanks inside the middle and two Bunkers. While you will find spawn points within the bunkers, they may be nevertheless worth checking out, as there’s a likelihood that an individual has overlooked anything of worth. Be aware that you just might be pretty exposed whilst traversing this open location; make an effort to cross the open ground as fast as possible and dive into one of the bunkers or behind some other cover.

Behind the AA tracked automobile in the middle on the area – achievable 6-STEN-140-M military battery spawn. Within the bunkers – Military Gyrotachometer and Phased array element spawn on boxes and shelves. Behind the Tank entrenched east on the south E1 bunker – doable 6-STEN-140-M military battery spawn and a feasible OFZ 30x160mm shell spawn.

10.White Queen
Inside Reserve map, White Queen place at Northern component of your Reserve map, north of the White Pawn developing. White Queen is marked as number “5” on our Map. Military Base’s radar station, very easily recognizable by the white dome that dominates the immediate landscape. This is among the more intriguing areas around the Reserve and for some superior reasons; there’s a big underground bunker complex underneath the White Queen’s smaller building, and also the location capabilities an AGS 30×29 mm automatic grenade launcher fortified emplacement that may be made use of to shell a large portion with the base. On leading of that here are two Guard Shacks, that could possibly have a thing intriguing hidden in them, here. Also, behind the Dome, there’s a “Cliff Descent” extraction point, that cannot be made use of in case you are wearing armor, however. and needs a Paracord and an Ice Pick.

Inside the Guard Shack around the correct when hunting in the major gate; the RB-KPRL Key [RB-KPRL] is required for entry; it may be dropped from Scavs – Weapon Box (5×2) on the couch; Weapon Cabinet which will spawn loose Weapons; a Safe by the couch; a Standing Weapon Safe that also spawns loose Weapons; little pistol/money Protected underneath the desk. Within the Guard Shack around the left when searching in the key gate – a Safe behind the desk; a Pc Block; an achievable Folder with intelligence spawn on top rated of your Protected; a Weapon Cabinet by the door; two File Cabinets. Inside the major White Queen creating – around the 1st floor: Military Gyrotachometer spawn on the green crates, loose technical loot inside the server location; On the lower Dome roof: SVD-S spawn around the green table; Inside of the Dome: Weapon Case, Weapon Mods on green crates, Weapon Spawn around the camp bed by the crates. In the Tunnel that connects Dome with North Pawn – loose Expeditionary fuel tank and Corrugated hose spawn on a stillage with cement bags; a Duffle Bag by the huge staircase; Weapon Mod spawns under the large staircase in an alcove on stillages; achievable Military COFDM wireless signal Transmitted spawn on a table below the significant staircase; Phased Array Emelent spawns on shelves by the left side walkway within the huge columnar room/hangar; Folder with intelligence spawn, Protected, and File Cabinets within the server area behind the columnar room/hangar; in the second columnar room: Water Filters, Expeditionary fuel tank spawn, and Metal fuel tank spawns.

11.White Knight
Inside Reserve map, White Knight location in the middle of your military base, north with the most important Train Station constructing, south of the White Queen. White Knight is marked as number “6” on our Map. Reserve’s eastern workshop developing, far more widely known because of the “White Knight”. Should you are just after industrial or military loot, you can not be disappointed with this location. On the building’s 1st floor you’ll find maintenance workshops with an IFV parked inside. Unlike the Black Knight construction, this one particular was fortified with sandbags, which tends to make accessing the second floor extra hard.To totally loot this location, you will need to have the following crucial: RB-MP22 Essential [RB-MP22] – that may be looted from Scavs.

Around the initial floor – Jackets; Toolboxes; loose industrial loot; 6-STEN-140-M Military Battery spawns around the table by the IFV and on the ground in among the back rooms; OFZ 30x160mm Shell on the table by the IFV. On the second floor accessible by means of the roof – Inside the locked area: Weapon Mods on shelves, 6-STEN-140-M Military Battery spawn on the workshop table, Weapon Spawns on the weapon racks, and an Ammunition box. Around the third floor – a File Cabinet by the staircase; Provisions inside the room opposite in the File Cabinet; a Duffle Bag inside the second space on the proper; Weapon mods, a Toolbox, and Weapon Crate in the third space on the suitable. On the roof – Weapon Mod/attachment spawns on a wooden crate.

12.Black Knight
Inside Reserve map, Black Knight location inside the middle of the military base, north of your key Train Station constructing, south in the White Queen. Black Knight is marked as number “7” on our Map. Reserve’s western workshop constructing, extra extensively known because of the “Black Knight”. In the event you are right after industrial or military loot, you may not be disappointed with this location. The constructing is three-story-tall, the first (ground) floor features a sizable upkeep hall, workshops, and magazines. On the second floor, one particular can uncover a locked workshop with great loot possibilities inside, and on the third, there are mainly building’s offices. Moreover, the building’s roof is accessible. To totally loot this location, you are going to require the following essential: RB-MP21 Crucial [RB-MP21] – that may be looted from Scavs or discovered on the Interchange’s Powerstation.

On the initial floor – Jackets and Toolboxes on workshop shelves; loose industrial and technical loot spawns; Behind the reinforced door that does not need an essential to open: A Jacket, Weapon Attachments/Mods spawns on shelves, 6-STEN-140-M Military Battery spawn on the ground. In the locked area on the second floor, in the end in the left-side corridor, on the left – doable 6-STEN-140-M Military Battery; numerous ammunition spawns; a Weapon Crate; loose Weapon Mod spawns on the table by the window; a Toolbox opposite of your door; two File Cabinets. Also around the corridor next for the room’s door: loose loot spawns around the shelf. Around the third floor – possible Paracord spawn on a shelf opposite from the staircase; In the initial workplace: a Jacket, 3 File Cabinets; In the second office: a single File Cabinet, 4 Pc Blocks, some loose loot spawns. On the roof – Weapon Mod spawns on green wooden crates around the proper side with the door; a Weapon Crate on the roof’s far side.

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