Madden 22: How to improve your level in the game?

Want to improve one’s own game level in Madden 22 game is a problem that every player is very concerned about. Madden 22 is the newest season of the new year. With Tom Brady and Patrick Maholms appearing on the cover, pocket passers and running QB will finally resolve the dispute over who is the best player in the NFL. The Madden 22 game has been greatly changed and improved. If you want to take your game to the next level, then this article is very important tips and tricks.

Practice is the first event to be performed!

If you haven’t played a Madden game in a few years, it’s best to enter the training menu and do some review exercises. If you have never played Madden or watched a football game on TV, the coach will teach you the basics of each position and how to use them.

However, the skill trainer menu is hidden, so here is how to find it.

  • Press the exhibition tab.
  • Scroll down to Skill Trainer.
  • Choose your team and skill level.
  • Choose the skills you want to learn/improve.

The best skills to practice and hone are RPO, offensive coverage, and pre-match preparation. Understanding these ways of working will mean the difference between touchdowns and turnovers.

Understanding the coverage in a passing game is essential for driving low courts and scoring touchdowns. The bane of any Madden 22 player is a costly interception, especially when the shortened quarter makes pick-and-rolls and mistakes almost impossible to recover. Let’s review the basic coverage you will encounter in Madden 22.


Cover 2

In Cover 2, two deep guards divide the field into two halves, each covering its own side. You will recognize it by two deep safety and CB playing about 5 yards from the receiver. Although these tells are not always a dead giveaway, you can trust them more. The weakness of Cover 2 is midfield. However, you must pay close attention to center LB to see where his coverage is. If he backs up, you can click on the resistance path below him. If he takes a step forward, you can go deep into the route at the top.

If you can hold a safety device in the middle of the field, the deep sideline should also be very open. To do this, place the TE on a route away from the melee line, and then hit the deep corner route on the right or left sideline, depending on where the TE and WR are arranged.

Cover 2 can also place the DB in a flat area, which eliminates check throws or at least prevents you from getting yards. Vertical lines work well for those flat areas, because your WR will pass through the CB and find an opening in the coverage area before passing through the deep area. However, if you mistake it for Cover 3, you may choose to throw.


Cover 3

You will recognize Cover 3 by a single deep safety and CB playing at WR 7 to 8 yards. In Cover 3, DB is responsible for three deep zones. If there are only two players running on the field, it will be more difficult to throw a deep ball. Vertical operation sends four receivers to three zones. Ideally, you will see who the defender in the central zone will choose and then throw the ball to the open receiver. When it comes to Cover 3, the sidelines become dangerous.


Defeat Man Coverage

DBs are assigned to specific receivers in the Man Coverage and track them as they run their routes. You can identify the Man Coverage before and after the snapshot by viewing how the CB is arranged. If they are on the line in front of the receiver, you can assume it is Man Coverage. After the game, if DB switches back to QB, you will also know that they are in Man’s coverage. In the zone, defenders face QB and usually retreat to their zone.

Defeat Man Coverage by crossing routes, dragging routes, in, out, and twists and turns to “push” defenders away from the receiver or overtake them. For the same reason, the double action also has an effect on human coverage.

When it comes to deep throwing to cover people, you will encounter the Cover 2 scheme, as shown above, or the Cover 1 scheme, one of which covers the back of the field safely and deeply. Remember, if the defender is looking at you, they are in the area. Before opening a deep pass, check where the security personnel are looking. Your fast WR may have separated, but this does not mean that he has not fallen into a trap.


Read

The “hotline” receiver in any game is distinguished by the red color on the game art. However, this does not mean that they are open. Do not forcibly throw the ball at a hot receiver, especially when they run into a covered area or are covered by a close man. Instead, choose another route you like in the play and see if they are open.

Check-down throws are short throws from the backcourt to RBs or TEs. They usually wait in the apartment, or just in front of the line of scrimmage. You need to break the tackle to get the payout, but checking is usually a safe bet, and you can get a few yards in the game. However, be careful not to throw into a covered surface, especially when the defense is in Cover 2. If they are covered by Man Coverage, you’d better throw the ball away by clicking R3 or competing with QB.

In today’s NFL, running QB is very popular. If your first two readings do not exist, or you see vacancies that can be run with QB, please do this. Make sure to cross borders or coast to avoid injury or costly mistakes.

You will miss a few passes and you will throw an interception from time to time. Remember to breathe and relax between bad games. Don’t try to recover all in one game, especially under Madden 22’s momentum mechanism.


Blitz

If you develop the habit of excessive lightning, a smart opponent will burn you in the fast pass and eventually make you score a touchdown. Knowing when to blitz and how the different blitzs work will make your defense as deadly as the offense.

The most important thing to pay attention to is the offensive personnel on the field. You will see how many RB, TE and WR appear in the game and can judge what kind of game it will be. For example, if the offense occurs in a combination of two or three TEs, you can assume that they plan to run the ball with all the increased blocking ability. This will be a good time for a blitzkrieg.

Otherwise, please call Blitz within the first down and the third long time. Your opponent will most likely open the way on the first hit, so it plugs the hole with lightning and forces a second and long time. In the third and long distance (above 10 yards), QB needs time for his receiver to open, so you have more time to pressure him and fire him. Less than 10 yards makes the risk of a third blitzkrieg higher than it must be.

Who you blitz with is equally important. Just because you sent a big LB doesn’t mean they will arrive at QB in time for dismissal. Mix your blitz package with DB for sheer speed. If you notice that the other party’s QB likes to fight to the right, please send him the CB.


Franchise Mode

The franchise model has been completely reformed in Madden 22. You can control your favorite NFL team as a player, coach or boss, and play season by season as you grow, change and upgrade.

This year’s franchise model is divided into three ways of playing: players, coaches and bosses. Let’s talk about the advantages of each method and provide some useful tips to improve your game on and off the court.


Player

You can create a new player in any position, or you can choose an active player in the NFL from the beginning. Whether you create a new player or not, choosing a player branch will allow you to join your favorite team. However, you can only control that specific player off the court. You will participate in training exercises to develop their skills, but you will not have complete management control.

When creating a player, you will start with a novice and choose how much hype around you is. For the easiest experience, choose Top Pick for decent work clothes (as low as the 80s) and more freedom. The only drawback is that you are expected to perform well. Of course, if you are a decent Madden player, you should be fine. You have chosen which team you want to play for, so don’t worry about being trapped by a bad team.

For the real challenge, choose an undrafted route to build the player you created from scratch. You will start in the mid-sixties and must prove yourself in the league.


Coach

As a coach, you will have complete control of the player personnel. You can hire and fire coaches (except yourself), and develop a weekly strategy based on your opponent’s strengths and weaknesses. You can set up an offensive and defensive plan based on your personnel, and assign personnel points to further improve your team.

For example, the vertical zone running scheme is suitable for the New England Patriots in the picture above. However, you need to acquire a more agile offensive line to be effective. Do this by trading with other teams.


Owner

As the owner, you have 100% control over the team. Hire and fire employees, play a full game, and set preferential prices on your home court. You have to manage your money, re-sign players, and pay attention to what the fans expect of the team. Answer questions from the media, let yourself be rewarded every week, and don’t be afraid of being arrogant. If you predict victory and then win, your team will gain fan happiness. If you lose, you will be punished.

When it comes to stadium pricing, pay attention to the needs of fans. Happy fans will buy more equipment when it is cheaper, especially in home games. Raise prices on the go and keep things affordable at home.

The owner’s branch will give you the most in-depth experience of Madden 22. If you are more interested in background work, you don’t even have to play a game. Simulate weekly, set prices, and follow the media. Switching to news will provide you with inside information about the player you wish to be traded.


Ultimate team

Over the years, MUT has exploded. Some fans would rather have an independent live broadcast service game that is 100% focused on MUT. However, this year you have to start from scratch, so here are some general tips to get you started. We’ll learn more about it in another article with the complete Ultimate Team guide.

Use offline challenges to earn madden 22 coins and decent players. You won’t get the 99 elite Patrick Mahoms with a total score, but you will get enough income to build a team with a total score of 75 to get online during the season of the game.

The best challenge is the superstar challenge, for several reasons. First, when you complete them, they will earn you thousands of coins. Completing the challenge rally will reward you with a total of 80 to 84 superstar players.

In addition to rewards, these challenges are also good exercises. They will put you in different situations and provide you with a main goal and reward goal. For example, a person may be “scoring a touchdown on this drive” and the reward goal is “scoring a touchdown in five games.” If you fail, you can easily start the challenge again. Set A.I. to three-star difficulty as the most practiced. When you practice defense against rookies, you are just shooting yourself with your feet.


X-Factor

The best players in the league have X-Factors, which can lead to game-changing matches. For example, Tom Brady’s X Factor ability called Pro Reads highlights the first open target and ignores pressure. Establish the X factor of TB12 by completing passes of more than 5 yards. However, accepting sacks will reduce your X-Factor earnings.

Each X-Factor Superstar has special abilities and unique methods to achieve them. To explore and understand the different X factors in the game:

  • Select roster and script from the main menu.
  • Press to view the superstar X factor.
  • Find the player you are looking for and select them.
  • Read about their different abilities and X-factor conditions.

Superstar players also have passive abilities other than the X factor. On the player’s screen, the first ability is always their X factor. Everything else is passive. For example, one of Brady’s passives is Conductor, which allows him to perform thermal routing and circuit adjustments at twice the speed.


Momentum

The new feature of Madden 22 is the tug-of-war momentum meter at the top of the screen mid-game. You’ve heard everything about Home Field Advantage in Madden 22, but the motivation is how you improve it. Build momentum by controlling the game. Score touchdowns, fire quarterbacks, and force turnovers to make the game to your advantage. When your momentum meter is full, it will either have a positive effect on your team or a negative effect on another team. These are called M factors.

For example, if you are motivated, your players may have unlimited endurance. Or, your opponent’s QB will not be able to see the non-checking receiver. (Instead of the receiver icon, it will appear as a red exclamation mark.)

M-Factors uses the same icon for multiple gains/debuffs. However, they will pop up in the boxes in the lower left and right corners of the screen, conveniently covering your audible list and assigned keys. Whether this is an oversight, we are not sure. Maybe this is just another way to hone the realism of playing on enemy territory when the game is not going your way.

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